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Games and experiments that are self-explanatory are a particularly enticing element at a science venue. These activities are specially created for people who just want to drop in and have a go. These activities are explained either by posters or short leaflets that are available to visitors to read, and gives an opportunity for participants to approach the activity at his or her own speed and interest.

Target Audience
  • Adult citizens
  • Children 3-6
  • Children 7-12
  • Families
  • Policymakers
  • Stakeholders
  • Teenagers

You can do it with all those groups, but we did it with professionals from different fields like public engagement or the cultural and creative sector.



Experiments can be an efficient way to catch the visitors’ interest and at the same time, they can convey knowledge about science and research or current issues.


  • Think about what game or experiment you want to present
  • Decide on a venue
  • Consider what materials or technical requirements you need
  • Promote your activity


Consider how many people can play at a time as well as how you want to deal with participants who are waiting in the queue. To attract more people, it might be a good idea to have some prizes for those who take part in a game.

You may also need to consider having a volunteer or facilitator available who is able to reset/clear up the experiment area when required.